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2009年3月4日 星期三

2月26日的VIP資料



最近都沒有什麼新的模3的消息。大部分發佈的消息都是和以前的大同小異。
不過這一篇還滿有意思。



Thu Feb 26 17:00:00 GMT 2009
Artificial Intelligence in The Sims 3
Hello everyone! My name is Richard. I’m the AI lead on Sims 3, and I’ve been busy working on the Sims’ free-will – what they decide to do when you leave them to their own devices.



大家好,我是 Richard(翻譯的是Amy),我是主導模3 AI(人工智慧)的頭頭(哈就是主管的意思啦!)。而且我到目前都還忙著小人的自由意識 - 就是當你決定讓小人自由行動時她們要做的事情。



One big thing we have insisted on from the start is that the Sims won’t need you to hold their hand every time they need to use the toilet. They are now able to take care of their basic needs on their own, leaving you to focus on more important things: building relationships, expanding your career opportunities, and exploring the world around you.



一開始我們就決定在模3裡的小人將不需要玩家牽著小人的手帶他們去上廁所吃飯。現在他們將可以自己照顧自己的需求,讓玩家可以更將注意力放在更重要的事情上;例如: 建立小人之間的關係、發展他們的職業、或是探索社區。



此篇為Amy所有,請勿轉載!!!!


But perhaps more importantly than solving the base physical needs, our major focus has been getting the Sims to express their individuality. Each Sim has a personality defined from a large array of traits, and these traits have a strong influence on autonomous behavior. A flirty Sim will preen and pose, while an un-flirty Sim will reject all but the most persistent suitor. Some Sims are family-oriented – you will see them playing games with their children and cooing over them; others dislike children, and can be heard complaining about them loudly.  All the Sims will express their personalities on their own, without needing constant input from you.



但是可能比解決小人基本需求的問題還要重要地,我們的主要重點是放在讓小人們表達他們的不同。每個小人將會有個性是由"人格特性"來選擇的。而這些"人格特性"將會影響到小人在自由意識時的行為舉止。一個愛調情的小人會打扮自己和擺姿勢。而一個不"愛調情的小人"比較會拒絕追求的小人,除了對那些窮追不捨的小人。有些小人是比較注重家庭的,你會看到他們和自己小孩玩遊戲和逗小嬰兒。不喜歡小孩的,你會聽到他們大聲抱怨。所有的小人將會依照他們的人格特性來表達他們的想法。






Their personalities affect both what they choose to do, and how they respond to your actions. The pick-up line which worked so well on Pauline may not work quite so well on Bessie Clavell, who has no sense of humor whatsoever! As you socialize with them, you get to learn their personality quirks, and should use this to your advantage.



他們的人格特性將會影響到他們選擇要做的事情,和他們對玩家為他們做的選擇的反應。某個小人對Pauline搭訕時用的招數可能會對Bessie Clavell沒有效,因為她比較沒有幽默感。當玩家的小人和其他小人來往的過程中,你會學習到他們人格特質的怪癖,藉而將這個當成和其他小人來往的利器。



Sunset Valley is a town full of individuals. If you spend a bit of time watching the Sims’ autonomous behavior, you start to get a feeling for what they’re like. Madison Watson is sweet, but perhaps a little immature. The Frio brothers may have a nice house, but they have personality issues which make them less than ideal as boyfriend material.



Sunset Valley是一個有很多不同小人的城市。如果你花時間來觀察小人的自由意識的行為舉止。你可以慢慢的了解他們。Madison Waston是個甜美的但是可能有些不成熟的小人。Frio家的兄弟們可能擁有大房子,但是他們的人格特性可能不會讓你想和你的女小人交往。






Having so many Sims in the town, each with his own individual personality, creates a combinatorial explosion. Sometimes, what looks like a coding problem turns out to be an unexpected side-effect of the Sim’s personality. Recently, a tester had invited another Sim over to her house. Now the AI makes sure that the guest’s autonomous behavior is appropriate based on his relationship level with the host – someone you barely know won’t turn up and start cooking food in your house, but a good friend is allowed to do so. But on this occasion, the guest came straight into the house, walked upstairs and went to sleep! After much debugging and soul-searching, the problem turned out not to be a problem with the code, but with the guest’s personality – she was insane, and therefore impervious to the norms of social propriety!



在這樣的城市裡有這麼多不同人格特性的小人將會有很多的變化。有時候在製作時看起來是程式語言的問題結果是讓人意想不到的小人的人格特性的問題。



最近有個遊戲的測試人員(我也相當遊戲測試人員)邀請了另一個小人到他小人的家。人工智慧會讓客人自由意識下的行為舉止合乎客人和主人的關係。一個小人不太認識的客人絕不會在小人家煮飯,但是好朋友可以。但是在這個例子,客人直接進到家中然後上樓睡覺。工程師們花了很多時間找bugs和挖空心思想要解決這個問題,後來發先這個問題不是程式,而是這個小人的性格 - 她是個神經病。所以他就會有做出社會無法接受的行為舉止。



此篇為Amy所有,請勿轉載!!!!


As well as the individual Sims, the town itself has its own separate needs. It wants people to come to work in the morning; it wants the public spaces to be neither too empty nor too full. And, longer term, as old Sims die out and new Sims are born, the town wants to keep the right sort of population density, and a reasonable ratio of male to female Sims. My colleague Peter Ingebretson has done an amazing job at keeping the world progressing over long periods of time.  That’s just a sneak peek at the new level of AI that you’ll find in The Sims 3.  We hope you enjoy playing it as much as we enjoyed creating it.



不僅小人們,Sunset Valley也有它的需求。這個城市需要人們早上來工作; 需要公共區域不太空曠也不要太擁擠。當年紀大的小人死了小孩出生,這個城市需要一定比率的人口和密度,一個合理的男性女性小人的比率。我的同事 Peter Ingebretson 完美的執行了這個困難的保持模3的世界在長時間下正常運作的工作。這個是模3人工智慧的一小部份,我們希望當你遊戲中可以有像我們製作時一樣的樂趣喔!(那快點出貨啊!)




小人可以去作課外教學?


這裡 IGN 也有新的訪問,但是內容也是大同小異。
不過有一個影片還滿有意思的喔!
煎熱狗時,還會掉出烤箱。小人當作沒事放回去繼續烤!
那個書呆子女生讓我想起哈利波特裡面被蛇怪害死的那個鬼(什麼密室的那一集的)!

4 則留言:

  1. <p>真的是很有意思的一篇報導耶!看了之後真是等不及想玩模三了</p>
    <p>在模二我很受不了每次派對上的客人不是一直去玩電腦不然就是玩樂器,根本不理主人,不然就是第一次來家裡就去使用主臥室的廁所</p>
    <p>那個女客人原來是有神經病個性的那段好好笑</p>
    <p>這樣以後大家在玩時除了控制小人之外也能從窺探小人的一舉一動並且揣測他們為什麼會這麼做來獲得更多的樂趣吧</p>
    <p>而且還要顧及整個城鎮的發展與人口平衡,感覺很真實呢,這樣或許我就有動力讓小人們多生幾個孩子了吧,可以促進城鎮繁榮啊^___^(感覺好像變鎮長了說)</p>
    <p>&nbsp;</p>

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  2. <p>好酷!</p>
    <p>這篇文章讓我產生了想玩Sims 3的念頭了</p>
    <p>原本一點都沒有特別想玩的意思~</p>
    <p>想說如果把生活作習那些都拿掉了之後...</p>
    <p>就等於是看小人表演兼發呆了</p>
    <p>不過如果他的AI讓小人的獨特性變高了</p>
    <p>就會變成一種互動的樂趣嚕&nbsp; ^^</p>

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  3. 哈利波特那個她叫做麥朵!!<br><br>每次都在廁所科科笑的XD<br>

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  4. Chantal;豬;巧2009年5月23日 晚上7:51

    <p>被蛇妖害死的是愛哭鬼麥朵</p>
    <p>Moaning Myrtle</p>
    [版主回覆05/28/2009 14:38:54]<p>哈! 我沒有看 Harry Potter 的書, 只看了後面幾部的電影.</p>
    <p>不過我真的覺得他好像喔!</p>

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